Star Conflict: How to Level Ship Mods Quickly and Free

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Created by: Stargem Games
Game Site: Star Conflict
ESRB Rating: Not Rated
Support: info@stargem-games.com or Gaijin Support

Hellcat5 Connect: Star Conflict Profile || Hellcat5 on Steam

One person commented on Star Conflict: Moving Up in Space MOBA stating that it takes two weeks to level a ship mod to max. If you’re playing two hours a night, maybe that’s true if you’re not doing the daily Loyalty quests from each faction’s hangar. However, each faction (example: Empire) has two different sub-factions (example: Wardens and Legion), and a daily contract (given by the Contract NPC – example: E. Hoist in Empire the hangar) for each, totalling 7 daily faction missions. Currently Ellydium doesn’t have sub-factions.

Leveling ship mods requires two currencies:

Loyalty – an experience point type for leveling ship mods.

Credits – standard currency used for buying ships, ship mods(including weapons), and with crafting elite ships (example: gargoyle, Dart, etc.)

One of the two sub-faction missions is generally harder. One mission generally requires you to kill a certain number of ships with one of your top rank ships. Example: If you’ve reached rank 7 with Empire, then you need to use rank 7 ship to complete the mission. You don’t have to use the same faction’s ship to complete the mission. You can use one of your top rank ships from any of the other factions.

The second mission would be something like Gain 5000 effectiveness in battle with a top rank ship. Again, you can use a ship from any faction, as long as it’s in your top rank. These missions change each day, but you can’t get to the next one without first completing the one you’re working on. This way, you don’t lose any of your hard work by accidentally clicking “cancel.”

At rank 15, Empire faction Wardens gives around 131625 Loyalty vouchers, but requires you to kill 200 enemies in pvp. You don’t have to win these pvp matches for the ship kills to count toward this, and you don’t have to get the last hit on these kills (other players can help destroy these ships) for these to count toward the total. Looking at a mod I have at mk3 (blue color) on my rank 15 thar’ga, I can see the entire level from mk3 to mk4 is 131700. So, with this in mind, at most it would take 4-5 days to max a mod from mk1 to mk4 completing one of these quests a day. Remember to set the mod you want to level fast into the research slot also. This will give you loyalty vouchers from the battles you fight while doing the loyalty voucher contracts.

If you compare that progression to other online games, you’ll see the progression isn’t bad at all for a max rank ship. (example: League of Legends takes quite a while to get to level 30 summoner, unless you pay for an experience booster, same with DOTA 2, or Overwatch, etc.) Keep in mind, this isn’t a solo play rpg game, nor is it an MMO. This is a MOBA type game, designed for using the ships’ roles with tactics and teamwork to win matches. You can’t expect to level as you would in Fallout 4, or witcher 3. Having a maxed out, max rank, ship doesn’t mean you’re absolutely supposed to in.

Begin Rant – If you’ve played Dota 2, Overwatch, League of Legends, Smite, Heroes of the Storm, or other team based battle arena games where characters have roles, you know that if you happen to max out your character’s items, you can still lose. Look at how many Vaynes (a carry champ in League of Legends) lose because teammates don’t know how to play the role they pick. For the love of god, stop thinking you need to have the newest champ (ship) with level 30 masteries and perfect runes to win.End Rant

About Cache Containers

Cache Containers – after battles you get to scan for rewards. Sometimes you’ll uncover different caches. These caches contain parts for advanced weapons or ships, or blueprints. The list below in Core Resources shows you what each container has within.

Unlocking Cache Containers requires a green crystal currency called Iridium. You can get iridium in the daily missions in the “Launch” menu marked by a purple dot. You are guaranteed an iridium drop from the purple drops after the match. You must win the match to get this purple drop. You can keep playing the match type until you win to get the iridium reward.

Cache Containers give a random reward from 5 possibilities. If you don’t like the time it takes to get lucky rolling what you need, you can, of course, pay for the item from other players through trade. Since all trade items are for elite blueprints, weapon parts, or ship parts, you pay Galactic Standards (cash shop currency) for these trades. If you don’t want to spend money on the game, you can sell parts you don’t need to get Galactic Standards. None of these items are necessary to win.

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Community Resources:

Star Conflict: Moving Up in Space MOBA

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Created by: Stargem Games
Game Site: Star Conflict
ESRB Rating: Not Rated
Support: info@stargem-games.com or Gaijin Support

Hellcat5 Connect: Star Conflict Profile || Hellcat5 on Steam

I’ve been searching for space warfare games while waiting for Star Citizen’s release. I first explored a cruiser class war game called Dreadnought. Then I checked into Fractured Space. While both games have their own merits, they didn’t satisfy my desire to dogfight in the middle of heavy cruiser battles in space.

I had marked a few games on my Steam wishlist to research. Among those, Star Conflict. I watched a few videos of “lets play” from a guy who didn’t leave much of an impression. I looked for more about it, but didn’t find much except the Official videos on youtube. I also checked Twitch, but not many people streamed this game. So, I decided to download it myself.

I found it very easy to start playing. Stargem provides a great tutorial through which you can easily learn the controls for the game. For those who’ve played other space games, or mmo games generally, the controls will be mostly familiar.

After losing myself to the gameplay for a few hours, I started to want to research more about the game. I wanted to look at other people’s ship builds, and experiences with teamplay. However, I didn’t find much about it. At least, not in English.

While Star Conflict seems to have a small following in the United States, it seems to have a noticeable following internationally. You’ll see the trade chat filled with Russian. If you want to make trades in game, you might want to get familiar with Google Translate to help you get what you need.

Star Conflict has a strong teamplay mechanic, similar to League of Legends, Dota 2, and other Moba games. At high ranks, successful combat relies on knowing ship types, roles, and how these interact. I’ll cover these roles and ship types below in the info.

So, why did I write this? Simple. The gameplay for this is extremely exciting. Dodging slower moving shots from the Halo Launcher or Singularity Cannon, while trying to evade the fast interceptor ship on your tail, and while targeting the guy who’s coming right at you with a sliver of hull left (hull is ship health).

This is NOT the slow pace of Fractured Space or Dreadnought. This gets the adrenaline pumping. If you love the idea of dog fighting in the middle of bigger ships firing back and forth at each other in PVP (player vs. player), or fighting with a specific goal in PVE (player vs. environment) or practicing your skills in co-op vs. ai, you’ll probably love the gameplay you’ll experience in Star Conflict.

Now, I’m going to talk about free to play, because this game is free to play. I’ve read some complaints in game about “this game is pay to win.” Those people are idiots who themselves want to bypass the natural progression that happens in the game. In fact, spending money on ship upgrades cripples the player experience and advancement.

To connect the dots between the business model of Star Conflict and League of Legends (as example), you can buy paint jobs (skins in League of Legends) in Star Conflict. Skins in League of Legends are permanent. Skins in Star Conflict are permanent as long as you don’t change to a different paint job. The developers of Star Conflict need to make the skins a permanent purchase to give players the ability to switch back and forth with what they’ve bought before.

While it’s against the Terms of Service for League of Legends, people sell high level and rank accounts. In Star Conflict you can buy advancement of the same sort directly from the developers instead of doing something against the Terms of Service, and thereby illegal. But, there’s a key element people who complain about “pay to win” miss.

People who think of this game with a mindset of the mmo, of getting to the highest rank, and having a decked out ship, don’t understand the gameplay. They focus on personal glory, and not teamplay. any one person flying around in their maxed out high rank ship can get blown to hell by ships that are designed to take them down. Star Conflict is not an MMO. You don’t win by getting to the highest level with the best gear because Star Conflict is a Battle Arena game. In Battle Arena, the right combination of ship types and roles wins, if they use the tactics.

Battle arena type games have common modes. If we think of games like Overwatch, League of Legends, Dota 2, Smite, Heroes of the Storm etc., we think of player vs. player arena battles or the ability to go into co-op vs. AI to practice pvp skills outside of real competition. Star Conflict has these modes, adding a PVE type mode and open space, where you can fly around a huge space map doing whatever you want outside of the battle arena, including trolling other players who’re trying to do their daily missions by destroying the cruiser that they’re trying to escort, or directly destroying the other players. It is open space after all.

By good design of the developers, it seems, if you die a certain number of times to other players griefing, you get put into a different instance so you can finish your daily quests. So, when you do happen to run into someone in open space who’s trolling, there’s a way out. It’s here, fighting against these trolling players, that I’ve placed the Katmandu Corporation. We help players who’re working on their missions get through to the other sectors.

If you’re up for the challenge of MOBA in space, of dog fighting in the middle of destroyer battles, or playing the destroyer yourself, then check out Star Conflict. You can find resources here to help you with learning and improving your teamplay.

Related:
Star Conflict: Connecting the Dots for People Who’ve Played League of Legends (or other MOBA games)

Star Conflict: How to Level Ship Mods Quickly and Free

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Battlefield 1

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Created by: DICE
Game Site: Battlefield 1
ESRB Rating: M for mature

Hellcat5 Connect:

Battlefield 1 takes you into world war one, to give you experience of what that war was like. Brutal tactics and war machines, you’ll encounter blimps, planes, ships, horses, and the weaponry of the time. Yes, it has swords.

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Tom Clancy’s The Division

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Created by: Ubisoft
Game Site: Tom Clancy’s The Division
ESRB Rating: M for mature

Hellcat5 Connect: n/a
Thanks to Nova for helping to validate resources

The Division is an intense 4 man team shooter, with a lot of stuff to do. The graphics are very lifelike and immersive.

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Enemy Archetypes

Gear Crafting Resources:

Borderlands 2

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Created by: Gearbox Software
Game Site: Borderlands 2
ESRB Rating: M for Mature

Hellcat5 Connect: n/a

Borderlands 2 is an intense stupidity shooter. Containing much adult humor / slapstick, if you’re tired of the boring old shooter game, and you want to play a shooter game with humor, this is it. Borderlands series has a unique art style, an rpg leveling system, and a huge area you can wonder around. Tons of side missions, tons of loot, tons of cash. Sure, you pay to revive, but you never really run out of money, and if you do happen to die so much that you don’t have any money left, you won’t be left to start over. Get your friends (because you’re going to need them for Ultimate Vault Hunter Mode) and have a blast shooting your way through the storyline many many times, because like potato chips one just isn’t enough.

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Dying Light

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Created by: Techland
Game Site: Dying Light
ESRB Rating: M for Mature

Hellcat5 Connect: Official Forums

Dying Light makes you feel as though you’re living a zombie apocalypse. Far advanced from previous games the developers created, such as the dead island series, the gameplay and graphics will blow you away. Leveling system keeps you engaged for 100+ hours, with each new advancement giving you a renewed feeling of power and ability, yet never detracting from the danger of surviving in a zombie apocalypse. This is definitely one of my favorite games.

Core Resources

Community Resources

Easter Eggs – Main Game

Outfits – Main Game

Blueprints – Slums (Main Game)

Blueprints – Old Town (Main Game)

Collectables – Main Game

Blueprints – The Following DLC

Outfits, Aliens, and Secret Ending – the Following
To get two of the outfits, it’s necessary to finish the aliens easteregg and the secret ending.

Paintjobs, Bobbleheads, and Charms – The Following
Note about Paint Jobs – While there are 52 total collectable paint jobs, you can get three of those only from participating in community events (golden, lemon, and little rising sun) and at least one (Rocket League) docket code only paint job. One DLC, Crash Test, shows up in the “Collectable Paint Jobs” list, but it’s from DLC.

Collectables