One person commented on Star Conflict: Moving Up in Space MOBA stating that it takes two weeks to level a ship mod to max. If you’re playing two hours a night, maybe that’s true if you’re not doing the daily Loyalty quests from each faction’s hangar. However, each faction (example: Empire) has two different sub-factions (example: Wardens and Legion), and a daily contract (given by the Contract NPC – example: E. Hoist in Empire the hangar) for each, totalling 7 daily faction missions. Currently Ellydium doesn’t have sub-factions.
Leveling ship mods requires two currencies:
Loyalty – an experience point type for leveling ship mods.
Credits – standard currency used for buying ships, ship mods(including weapons), and with crafting elite ships (example: gargoyle, Dart, etc.)
One of the two sub-faction missions is generally harder. One mission generally requires you to kill a certain number of ships with one of your top rank ships. Example: If you’ve reached rank 7 with Empire, then you need to use rank 7 ship to complete the mission. You don’t have to use the same faction’s ship to complete the mission. You can use one of your top rank ships from any of the other factions.
The second mission would be something like Gain 5000 effectiveness in battle with a top rank ship. Again, you can use a ship from any faction, as long as it’s in your top rank. These missions change each day, but you can’t get to the next one without first completing the one you’re working on. This way, you don’t lose any of your hard work by accidentally clicking “cancel.”
At rank 15, Empire faction Wardens gives around 131625 Loyalty vouchers, but requires you to kill 200 enemies in pvp. You don’t have to win these pvp matches for the ship kills to count toward this, and you don’t have to get the last hit on these kills (other players can help destroy these ships) for these to count toward the total. Looking at a mod I have at mk3 (blue color) on my rank 15 thar’ga, I can see the entire level from mk3 to mk4 is 131700. So, with this in mind, at most it would take 4-5 days to max a mod from mk1 to mk4 completing one of these quests a day. Remember to set the mod you want to level fast into the research slot also. This will give you loyalty vouchers from the battles you fight while doing the loyalty voucher contracts.
If you compare that progression to other online games, you’ll see the progression isn’t bad at all for a max rank ship. (example: League of Legends takes quite a while to get to level 30 summoner, unless you pay for an experience booster, same with DOTA 2, or Overwatch, etc.) Keep in mind, this isn’t a solo play rpg game, nor is it an MMO. This is a MOBA type game, designed for using the ships’ roles with tactics and teamwork to win matches. You can’t expect to level as you would in Fallout 4, or witcher 3. Having a maxed out, max rank, ship doesn’t mean you’re absolutely supposed to in.
Begin Rant – If you’ve played Dota 2, Overwatch, League of Legends, Smite, Heroes of the Storm, or other team based battle arena games where characters have roles, you know that if you happen to max out your character’s items, you can still lose. Look at how many Vaynes (a carry champ in League of Legends) lose because teammates don’t know how to play the role they pick. For the love of god, stop thinking you need to have the newest champ (ship) with level 30 masteries and perfect runes to win. – End Rant
About Cache Containers
Cache Containers – after battles you get to scan for rewards. Sometimes you’ll uncover different caches. These caches contain parts for advanced weapons or ships, or blueprints. The list below in Core Resources shows you what each container has within.
Unlocking Cache Containers requires a green crystal currency called Iridium. You can get iridium in the daily missions in the “Launch” menu marked by a purple dot. You are guaranteed an iridium drop from the purple drops after the match. You must win the match to get this purple drop. You can keep playing the match type until you win to get the iridium reward.
Cache Containers give a random reward from 5 possibilities. If you don’t like the time it takes to get lucky rolling what you need, you can, of course, pay for the item from other players through trade. Since all trade items are for elite blueprints, weapon parts, or ship parts, you pay Galactic Standards (cash shop currency) for these trades. If you don’t want to spend money on the game, you can sell parts you don’t need to get Galactic Standards. None of these items are necessary to win.
The info I’ve found for Star Conflict doesn’t do much to connect the dots between gameplay from other games. I’m going to do that here so people with experience from these games can get a head start. Star Conflict has 10 roles split between 5 different ship types. Below I’ll give you the relation between the ship roles of Star Conflict and roles from other MOBA games.
Primary tank – Destroyer – This ship is the hub around which all battle should occur between players in kill count games. These ships have massive firepower, and can deal a ton of damage. They can have shield walls or repair drones. If the player ops for repair drones, he can also repair teammate hulls. Weakness – small ships can get close to this beast, and be almost untargetable, while doing damage to this ship. Also, the active ship modules (skills) are destructible. Yes MOBA player, imagine players from the other team being able to destroy the tank’s skills for a period of time. These don’t come into play until at least rank 7. Until then, use the guard frigate as tank.
Healer – Frigate: Engineering – These ships can give passive hull and shield regeneration, along with team movement with warp gates and small shield walls. Also, at later ranks, these ships can use a weapon that heals teammates while hurting enemies. Weakness – they don’t have many escape options, and don’t do a lot of damage, so they need some protection from other teammates.
Secondary Tank – Frigate: Guard – Defensive Crowd Control – These ships can guard an area, shooting down missiles almost every second, slow all ships within a given range, damage all ships in a given range, make their allies disappear, and take a TON of damage. Weakness – once the enemy does manage to take out the shields, the hull is usually pretty weak. They’ve MEGA slow turtles, best to hang out around the destroyer and Engineer frigate.
Attack Damage Carry (adc) – Frigate: Long Range – Snipers – what else is there to say? These guys sit way out, and pick off whatever ships happen to fall into their sights. They have the ability later to hide themselves from your targeting system and scanner, and they can do an escape backwards jump at later ranks. You’ll usually find these guys alone way out at the edges of gameplay. Sometimes they sit with the other frigates and destroyer, but not often. Weakness – they have the general weakness of all frigates – a lack of speed. They can be deadly up-close with the right weapon equipped, so don’t try to go alone to take one out. And, they can jump backwards to put you back in range of their all powerful scope of death.
Crowd Control – Fighter: Tackler – you thought you could move? nah – This ship has many disabling abilities and it can mark your ship to take more damage from all sources. it’s not fast like the Interceptor ship, but it can stealth and sneak up on those pesky little quick interceptors, and completely destroy frigate and destroyer rotation and movement. Often overlooked at how powerful they can be, players who know usually destroy many hopes and dreams. You can kill destroyers with a single tackler. Weakness – they’re not very beefy nor fast. Stealth can be revealed by recon role. Damage is mediocre, but consistent.
Support – Fighter: Command – Buffs Galore – These ships buff all other ships around them with resistances, movement speed, and attack damage – depending on what active mods the command player takes. They have the ability to rush into battle with other fighters and interceptors, taking a ton of damage while giving buffs to allies in range. They can deal steady damage. At later ranks, they can destroy the shields of a guard in under 10 seconds. Weakness – Once their special shield ability runs out, they’re not hard to destroy. They don’t have any escape mechanisms, relying more on other teammates flying around them to help peel off attackers.
Melee – Fighter: Gunship – Brawler With a Gun – these guys are mobile and deadly. Up-close they can take out destroyers. Everything they have has to do with destroying other ships quickly. They can remove disablers from themselves. Weakness – they’re not as fast as interceptors. They don’t do well alone, unless they’re only facing one other ship that’s not fitted to destroy them.
Assassin – Interceptor: Covert Ops – Sneaky ship with a laser blade on the front – Yes, a huge laser blade. right on the front. Great for doing massive damage in a short amount of time, through a variety of ways, including death. They can sneak across the battle field, not invisible but don’t show up on the radar, and can’t be targeted for 20 seconds. They are very hard to hit because they can turn almost on a dime. Weakness – they don’t have many options for escape, other than the ability to turn almost on a dime.
Support (Warding) – Interceptor: Recon – teemo? nah. thank god. – No, these guys don’t follow the scout’s code, and drop tons of explosive mushrooms. They can drop one mushroom though. Don’t be close to it when it explodes. recon ships give vision of the battle field, and of specific ships. They have many escape options because they’re expected to go deep into enemy territory to give vision and get back to the team without dying. Weakness – not much here for hull and shield. catch one and kill it like a bug. Tackler and ECM food.
Disablers – Interceptor: ECM – do you feel stunned? – these ships can really screw up destroyers because they can turn off their shield walls, and they can do it at considerable range. These are fast like the other Interceptors, hard to hit because of maneuverability , but they’re weak if caught. They can be a distraction when going into stasis because they can’t be damaged for a short period of time. This gives other ships time to shoot at ships targeting the ECM. If you fly around wondering why you lost control of your ship, or you can’t target other ships, or you can’t jump or use afterburners, this ship is probably the reason. ECM combined with tackler is crowd control death. Weakness – fragile. Not many escape options from groups of ships.
I’ve been searching for space warfare games while waiting for Star Citizen’s release. I first explored a cruiser class war game called Dreadnought. Then I checked into Fractured Space. While both games have their own merits, they didn’t satisfy my desire to dogfight in the middle of heavy cruiser battles in space.
I had marked a few games on my Steam wishlist to research. Among those, Star Conflict. I watched a few videos of “lets play” from a guy who didn’t leave much of an impression. I looked for more about it, but didn’t find much except the Official videos on youtube. I also checked Twitch, but not many people streamed this game. So, I decided to download it myself.
I found it very easy to start playing. Stargem provides a great tutorial through which you can easily learn the controls for the game. For those who’ve played other space games, or mmo games generally, the controls will be mostly familiar.
After losing myself to the gameplay for a few hours, I started to want to research more about the game. I wanted to look at other people’s ship builds, and experiences with teamplay. However, I didn’t find much about it. At least, not in English.
While Star Conflict seems to have a small following in the United States, it seems to have a noticeable following internationally. You’ll see the trade chat filled with Russian. If you want to make trades in game, you might want to get familiar with Google Translate to help you get what you need.
Star Conflict has a strong teamplay mechanic, similar to League of Legends, Dota 2, and other Moba games. At high ranks, successful combat relies on knowing ship types, roles, and how these interact. I’ll cover these roles and ship types below in the info.
So, why did I write this? Simple. The gameplay for this is extremely exciting. Dodging slower moving shots from the Halo Launcher or Singularity Cannon, while trying to evade the fast interceptor ship on your tail, and while targeting the guy who’s coming right at you with a sliver of hull left (hull is ship health).
This is NOT the slow pace of Fractured Space or Dreadnought. This gets the adrenaline pumping. If you love the idea of dog fighting in the middle of bigger ships firing back and forth at each other in PVP (player vs. player), or fighting with a specific goal in PVE (player vs. environment) or practicing your skills in co-op vs. ai, you’ll probably love the gameplay you’ll experience in Star Conflict.
Now, I’m going to talk about free to play, because this game is free to play. I’ve read some complaints in game about “this game is pay to win.” Those people are idiots who themselves want to bypass the natural progression that happens in the game. In fact, spending money on ship upgrades cripples the player experience and advancement.
To connect the dots between the business model of Star Conflict and League of Legends (as example), you can buy paint jobs (skins in League of Legends) in Star Conflict. Skins in League of Legends are permanent. Skins in Star Conflict are permanent as long as you don’t change to a different paint job. The developers of Star Conflict need to make the skins a permanent purchase to give players the ability to switch back and forth with what they’ve bought before.
While it’s against the Terms of Service for League of Legends, people sell high level and rank accounts. In Star Conflict you can buy advancement of the same sort directly from the developers instead of doing something against the Terms of Service, and thereby illegal. But, there’s a key element people who complain about “pay to win” miss.
People who think of this game with a mindset of the mmo, of getting to the highest rank, and having a decked out ship, don’t understand the gameplay. They focus on personal glory, and not teamplay. any one person flying around in their maxed out high rank ship can get blown to hell by ships that are designed to take them down. Star Conflict is not an MMO. You don’t win by getting to the highest level with the best gear because Star Conflict is a Battle Arena game. In Battle Arena, the right combination of ship types and roles wins, if they use the tactics.
Battle arena type games have common modes. If we think of games like Overwatch, League of Legends, Dota 2, Smite, Heroes of the Storm etc., we think of player vs. player arena battles or the ability to go into co-op vs. AI to practice pvp skills outside of real competition. Star Conflict has these modes, adding a PVE type mode and open space, where you can fly around a huge space map doing whatever you want outside of the battle arena, including trolling other players who’re trying to do their daily missions by destroying the cruiser that they’re trying to escort, or directly destroying the other players. It is open space after all.
By good design of the developers, it seems, if you die a certain number of times to other players griefing, you get put into a different instance so you can finish your daily quests. So, when you do happen to run into someone in open space who’s trolling, there’s a way out. It’s here, fighting against these trolling players, that I’ve placed the Katmandu Corporation. We help players who’re working on their missions get through to the other sectors.
If you’re up for the challenge of MOBA in space, of dog fighting in the middle of destroyer battles, or playing the destroyer yourself, then check out Star Conflict. You can find resources here to help you with learning and improving your teamplay.
I came to Fractured Space after someone from the Dreadnought community recommended it. Right now there’s a war going on for who will end up being the League of Legends of space MOBA. While Dreadnought’s gameplay has a more robust feel to it (you can live longer during fights), and more survival options for the smaller corvette ship, Fractured Space, on the whole, has more advanced development. Edge Case Games well designed the controls, layout of the UI, and clarity of how to play. Granted, Dreadnought still isn’t out of closed beta. But, they should do well to look at what Edge Case Games did to entice players to play more.
Make no bones about it – Edge Case Games paid attention when Blizzard setup Overwatch to reward players with a lotto style of rewards from cash shop items. Sure, the chance might be small to receive skins, but it’s there, and in time through play, you can unlock cash shop skins for ships. I hope that Dreadnought will pay attention to this model too, because the gameplay is fun for Dreadnought, but they’ve got many other areas to improve before that game becomes something I’d go back to.
As a new player, Fractured Space walks you through each step of progression, explaining all the details of how to advance your career, and how to play. I love how easy the tutorial mode made sense for play. If all games did this, players would enjoy the games more because gone are the days when players read the game manuals. I might be one of the few old school gamers who still do.
At the end of the tutorial, I experienced a demo space battle with my new ship – the Pioneer. After this short battle, I gained credits and unlocked the “Solo Frontline Mode”. In this, I learned the basics of the MOBA battle. Capture the mining points to be able to upgrade the ship as it levels. Then, go for capturing the enemy team’s Base. If you can’t capture the enemy base before the timelimit, you go into sudden death mode, and which ever team survives, wins.
Frontline mode is a much smaller map than the later unlocked Conquest mode. Both map modes have available the option to play in either solo vs. AI, players vs. AI, or player vs. player. While not yet implemented, they have scheduled development for ranked play also.
Like League of Legends, you must buy ship upgrades, which are similar to rune purchases in League of Legends. These ship upgrades give play options for the ships depending on what play style you need for the battle you’re going into. They don’t actually upgrade the ship, but modify it according to your needs. You can decide that based on what other ships players decide to pick, or according to your own weaknesses during play.
Like League of Legends and Overwatch, you can buy skins for your ships. You can also buy credit boosters, crew, and crew implants. You can also purchase ship mods with cash. That doesn’t hurt the gameplay at all because the ship mods don’t give advantage over someone who doesn’t have the mods. You can play with the starter ship, the Pioneer, for your entire career if you want with no negative effect.
While you can spend your hard earned cash to purchase any of the above, you can also use the in-game credits to by all ship mods, crew, and crew implants. Each day you can earn three drop pods (these are lotto boxes) from playing 6 games. Through these drop pods, you can, by chance, win skins similarly to Overwatch.
During battle, I find that the battles themselves are very short, and the death timer is too long. Dreadnought does better keeping the action and excitement going for players in this regard. Few ships have escape options once you enter battle. If you’re not in a tank class ship, don’t expect to live long, or be able to warp out of battle before you’re destroyed. You might escape if you account for how many ships are shooting at you, and if those ships can disable your engines. Otherwise, stay behind your tank ship, and think about positioning like you would in Dota 2 or League of Legends because it matters.
I’ve only ran into one glitch so far (but others exist, and they have it pasted right into the the UI). At the pregame ship select menu, sometimes the ships and button text don’t load, and so you can’t select a ship in those instances. instead you get placed into the default Pioneer ship. At that point, you can either tough it out in the Pioneer, or alt+f4 the game, and re-open. There’s no punishment for leaving the ship selection screen, and so far doing this has fixed the issue.
Both Fractured Space and Dreadnought have their issues and their high points. I’m curious which game will come out on top, taking it’s place as the new League of Legends for Space MOBA. Or, will another game step on the field?
At first, I thought, “oh great, another resident evil game…” then I saw some of the footage, and I was hooked like a fish who just wanted to eat the little wiggling worm. I’ve played all the resident evil games since Resident Evil 4. i’ve watched some of the previous games, and saw the difference people talked about. Resident Evil core fans complained about the direction Resident Evil 4 went, and moreso Resident Evil 5 and Resident Evil 6.
We’ve seen many spinoffs from the series, and HD remakes. Resident Evil: Revelations, Resident Evil: Revelations 2, Resident Evil Zero, etc., through steam, and the poorly rated Resident Evil Racoon City and Umbrella Corps. The series went in the direction of action / shooter, moving away from horror / survival, and the fans hated it.
During the downtime, Electronic Arts released a game called Dead Space which quickly filled the void the Resident Evil series left. However, the Dead Space series followed suit, moving away form the horror / survival genre, toward the action / shooter, thus again, leaving an unsated void in horror / survival enthusiasts. We didn’t expect it. We had no idea what was coming for us in 2017 (other than the horror of Trump as president).
Horror survival enthusiasts found few solid titles to fill the void during this downtime in games such as Outlast and Alien: Isolation. These titles got great reviews, and players enjoyed them.
The sense of surviving something horrible drives the horror survival player. It’s a hunger for the buildup, the release of the survival instinct. The accomplishment of figuring out how to survive. Throwing a steady stream of monsters to shoot insults and disappoints the horror survival player. We don’t need constant external action. We enjoy the internal build up, of not knowing when we’ll face the monster in the dark that we feel.
I grabbed the demo from Steam. I waited anxiously for the download to finish, then fired it up with the lights off. Oh my god. I felt the hairs on my nect stand on end, I felt the tingle of anxiety and fear. I felt afraid.
The game has amazing graphics. No one can miss that. The controls are easy and intuitive, the camera and lights work fluidly and the environment amazed me. I’m shocked and happy that Capcom finally got back to what the players love about the series. After many tries, they finally listened. They finally got it after we said it over and over. This is the horror / survival game I’ve been waiting for. This is Resident Evil.
I wasn’t going to write this. I had expressed my opinion about the gameplay on the official forums, and hadn’t a second thought about it. Removed the game, and that was that. But then, I read an e-mail saying “You have been banned from the forums by a forum administrator.”. The e-mail had only the subject, nothing more. Since I did nothing other than express my thoughts about a major gameplay flaw in Dreadnought, that’s the only reason I’m aware of for the ban. (I think this is the thread that got me banned? – my post removed of course.)
I did not use profanity. I expressed my frustration about spending probably around 16 to 20 or so hours to get to my first tier 3 ship, only to find out I can’t play my tier 3 ship in the free recruit matches, yet I’ve faced tier 4 and 3 ships in recruit matches myself. So, because of the developer asshatery, I’m writing this as a warning to those who consider investing time into this game.
The videos for gameplay look great. They grab attention, and stir imagination if you have any interest in space battle. I thought the idea of a 8v8 ship battle (and more in some gameplay modes with pvpve (player vs. player vs. environment). I ran into some small glitches (to be expected in best testing). I tried this game about a year or so ago (a friend of mine gave me a key to test it out.) And after playing till about level 15 before, I stopped because the progression would be wiped since it’s in testing. I decided to check it out again and got a notice that they weren’t doing another reset. Since I would keep all my progress, I decided to give it another go.
After getting into play for a few rounds, my team won. I saw the victory screen and was very happy because I was saving up for a ship I wanted to get. After leaving the victory screen, I came back to the hanger, and found that I didn’t get the xp or credits (graphically shown as a silver bar) due. I tried to buy an upgrade, but when I tried all the buttons became unclickable. Sure, it’s in beta. To be expected. I closed the game, and tried to login again to see if that fixed the issue, but at this point the game didn’t seem to find a connection to the server. The login progress wheel kept spinning, with no result.
I rebooted my computer, and tried again. I got logged in then bought the ship upgrade I wanted. I clicked to begin searching for a match, but found only “Matchmaking: Matchmaking Error!” I tried this repeatedly. I became frustrated, then searched the forums and checked the server status thread. Nothing about the “Matchmaking: Matchmaking Error!” message. I sent in a support ticket and posted on the forums asking if others experienced this issue.
I didn’t get a response from support until 5 hours later. The message stated that they restarted the matchmaking service, and that I should be able to login again.
I created a message on the forums asking if others experienced the issue, which they had. (Thread with my original post deleted) I opened the game client then played a few rounds, and then it happened again. Victory! But, didn’t get credit for the match. No xp, no credits. Tried to buy a ship. Couldn’t click any of the buttons. I closed the client, then re-opened my ticket. A few hours later, I tried to get back in, and was able. I played quite a few rounds, and finally got to where I could unlock and purchase my first tier 3 ship! I was so excited!
Then, my stomach fell. I felt disgust. I felt like I wasted 16-20 hours of my life. I couldn’t use the tier 3 corvette I just bought in recruit matches, yet I’ve fought many tier 3 and 4 ships in recruit matches. I was livid. My gameplay progression was completely void. The time I spent was void. How could this be?
How was it that people were in ships from tier 3+ and I couldn’t add mine to my 5 spot fleet for recruit matches? I couldn’t play Veteran matches because with Veteran you have to spend credits as a maintenance after the match to play again. Since I had played Veteran before and didn’t pay to reopen veteran matches, Veteran mode was locked, and I couldn’t use the ship I worked so hard to obtain. This attainment became nothing. All that time, wasted. I commented to the support ticket that this issue destroys player interest. It destroyed my interest. I commented on the forums, politely (TOPIC: Game just broke my interest in playing, can’t play tier 3 ship in recruit, and veteran is locked), then uninstalled the game, disgusted that I wasted my time thinking my end goal was going to be worthwhile. (NOTE: don’t worry, if they decide to delete the entire thread, I’ve screen shot it all)
“Guys, calm down. The game is still in closed beta, we’re here for testing. Dreadnought is suffering under massive server issues, they’re doing everything to fix this. They want to make a fun game, but problems occour always.”
To which another replied,
“Can we not gripe and bicker about people being ungrateful? I think we all agree that the game is quite good (I, personally, love it), especially for a closed beta, but the fact is many of us have been completely unable to play for several hours and little to nothing has been said by the devs to address that. The last dev post about server condition I can find is from two days ago saying there are minor server crashes lasting “10-15 minutes”. Five hours is NOT 10-15 minutes.
We get that we sound angry. We are. We also get that the game is still closed beta and so issues are just part of the package. But you getting on here and telling us to shut up about a MAJOR ISSUE isn’t helping anyone. Now, if someone comes on and starts cussing the devs out and being a total assbucket, THEN you can call them out. We, here on this forum, are being pretty reasonable and just want some kind of explanation as to what’s going on and, if possible, an ETA on when the game will be playable.”
Sure, it’s beta testing. That doesn’t bypass that Greybox gives no statement regarding support hours, or what to expect when attempting to contact support or community managers. Because this information doesn’t exist, one might expect that support exists 24/7. If you have a game that runs 24/7, support should be 24/7 also, just like production time to give experience to the team that will support the game once it’s live. They stated publically that the final reset was in preparation for open beta – Final Account Reset. I would think that a game development company would want to have a high rate of player interaction to get feedback regarding the gameplay and make on-the-fly adjustments and improvements. A game is nothing without players.
As I write this, I just found a post on Dreadnought’s Official forums that talks about how people are using a glitch to play tier 3+ ships in recruit matches. USING YOUR VETERAN / LEGENDARY SHIPS IN RECRUIT MATCHES I got banned for expressing my frustration regarding a lack of information about what tier ships you can use in the different match tiers. I got banned because other cheating players used a glitch which brought me to think I could use any tier ship in Recruit matches, thereby wasting my time playing because my goal was to have a ship to go up against these tier 3 and 4 ships I was facing.
UPDATE (Jan 23rd, 2017 AT 15:56):
After waking up, then getting some coffee, I opened my e-mails. I found a response from support saying the following:
Our team is hard at work investigating the recent server problems that are the likely cause of your matchmaking and match reward issues. I have updated the bugs for these issues and hopefully we will have a resolution shortly. Once we do, we’ll make sure to reach back out to you to let you know.
As for the forums, I assure you that we believe any and all feedback received is important. Our Development and Community Teams regularly check the forums for feedback and it has already had effects on the way the game is played.
I’ve double checked your account and there was never a record given of someone banning you from the forums. We have had some issues where our system flags a thread as spam and causes associated accounts to get automatically banned. This may have been the cause in your case.
In order to gather more information on the issue and to see about getting your permissions returned, please feel free to contact our Community Team directly at email@example.com. They will then be able to review your posts and either provide a reason for the ban or reinstate your account.
Please let me know if you have any additional questions or issues.
Grey Box Support
I didn’t expect a response from the support team. However, Patrick gave a rather long response denoting that the ban could be from the automated anti-spam system. (Would the automated system remove/hide my original post?) I forwarded the message to firstname.lastname@example.org. I’m certainly curious how this will play out.
UPDATE (Jan 24th, 2017 AT 18:29):
I checked my e-mail after waking, and I found this:
Date: Tue, 24 Jan 2017 23:19:14 -0000
Subject: Failure Notice
Sorry, we were unable to deliver your message to the following address.
Mail server for “playdreadnought.com” unreachable for too long :
— Below this line is a copy of the message.
Date: Mon, 23 Jan 2017 23:16:24 +0000 (UTC)
From: Richard Miller
Reply-To: Richard Miller
Subject: Fw: [Grey Box] Re: Matchmaking: matchmaking Error!
According to Patrick, my forum ban might have been automated? =C2=A0Please =
read the below and get back to me.
Seems there’s a problem with their mail servers too. I forwarded it on to the support team. Stay tuned.
UPDATE (Jan 25th, 2017 AT 12:26):
Just checked my e-mail a short time ago (it’s 2:29pm) and found a response dated for day at 12;26pm –
Hmm… I’ve checked with our Community Team and they have informed me that their was a temporary issue with incoming messages which should no longer be occurring. As for your forum status, they believe that you were automatically banned by the system after the thread was marked as Spam. In order to assist you, we have unbanned the account. Follow this link to give it a shot!
For now, I am going to put your ticket back on-hold while we wait for some news regarding your not receiving credit or xp after a match. We will make sure to reach back out to you as soon as we do!
Please don’t hesitate to contact us if you have any additional issues or questions.
Grey Box Support
I tested, and I can now access my forums account again. However, the posts I made are gone. Looks like, from Patrick’s response, their forums anti-spam system ate my posts like the game sometimes ate my endgame credits and xp. I sent two more messages through to Patrick:
Later on, he responded with this:
I checked, and all the posts that disappeared earlier seem to be restored.
UPDATE (Jan 25th, 2017 AT 17:34 approx):
Based on the communication I’ve had previously with support and email@example.com, I didn’t expect this message from Draex:
(To Which I Replied)
Sent a message a few moments ago, in which I stated, essentially, that I wasn’t sure which message you removed, which violated the ToS. I’ve since read over the “https://www.greybox.com/dreadnought/en/forum/topic/404/” Official Forum Rules and Guidelines”. I take issue with a few parts of it. First, I live in Ohio, USA. I have the right to share my experience publically, in any forum necessary to express myself to my audience. I’m not sure if you’ve read my article, posted on my gaming site – http://hellcat5gaming.com I intend to inform people about my real experinces with game companies, according to my rights of communication. Your company cannot remove my rights to this expression, through my website.
If your company doesn’t want me to post links to my site / articles on this forum because I might express something with facts (screenshots from the support website etc. show facts) that your company believes controversial or damaging, it’s in your control. It’s your forums of course. I will directly state that I will share my experiences with the communities I’m a part of with facts.
This could be bad, or, it could be good. I’ve seen, after writing my initial posting of the article that some players were saying that the company wasn’t interacting with the community enough. My article seems to contribute to restoring the impression that 1. support responds to the players and 2. Support is relatively responsive (within 24 hours) and through showing screenshots of the responses from support, that the Devs are listening too.
It’s in the hands of the company policy makers if they want to turn this situation into something positive, or go down the road where the automated anti-spam system took me. As I mentioned, in my article, “I wasn’t going to write this…”
As I mentioned, I’m not sure what message I wrote that you removed for violating the TOS. Please let me know which one.
From what I’ve seen from support, they’ve got nothing to hide. I can’t recall once where the response time was more than 12 hours. I operate more on third shift so I’m not always awake during first shift standard time (8am to 5pm EST) to receive their responses. You can find a link to the Official Forum Rules and Guidelines below in the Community Resources section.
Battlefield 1 takes you into world war one, to give you experience of what that war was like. Brutal tactics and war machines, you’ll encounter blimps, planes, ships, horses, and the weaponry of the time. Yes, it has swords. However, you’ll spend more time dead than playing the game, and the menus are terribly un-intuitive. With a friend, I took a test spin on this game during the last EA Origin sale.
We spent time trying to figure out how to get into a game together. For some reason the developers decided it was a good idea with this menu’s iteration to allow people in a party to join different game instances. Does that make sense? Why join a party to play with friends if you’re going to join a different map or instance? No, that’s not a good design decision. Common guys, follow the implications of an action or idea. We join parties with friends to play with friends in the same instance and in the same map, to say it a second time.